Thursday, July 24, 2014

Chainmail Battle

Using the Chainmail rules for a mass battle was a big change from gaming with Games Workshop Warhammer Fantasy Battle system. With Chainmail the rules are much less rigid where GW has a rule  for almost every possible situation. The Chainmail rules are actually quite fun. The only issue I have is the combat resolution system. The outcome takes a little too long to decide and slows down the game. It was fun to wargame in 10mm as well. The whole army, terrain, and rules fit in a shoe box.
 
 
 
Turn one. The O&G started the game 9" on the table.
Then initiative was rolled. The O&G won.
                                                                                                       
 
Turn 2 and 3. The Orcs are pressing hard for the treasure by the tents.
Another change I could make is when a hero meets a monster, they can go into a "challenge" and only those two characters can fight, as in "man to man". This would also speed up the game. It was hard to watch one of the player characters get tied down in combat with a giant frog.
 
 
 

 
The Orcs are getting closer, but yes that is heavy cavalry coming onto the table.
 
 

 
Another pic of the battle.
 
 

 
Turn 5. The Orcs are holding the tents and treasure, but yes that is the hill tribe coming into view with their own giant.
 
 

 
At this point the Orcs are still holding the tents, but I believe they were finally chased off...
 
I  defiantly would like to try this again, using the same armies and scenario. I will stream line the combat resolution and using heroes/anti-heros. It was really fun to just wargame.

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